Writing / Storytelling Posts

Pacing and story

Some good nuggets and nibblets on story pacing in this two part article by Larry Brooks.

I’m currently writing the next sequence of The Winchcombe, and one of the biggest challenges I face is with pacing.

Since I only publish a scene a week now (and it was still a problem when I was able to publish twice a week), I have serious problems with pacing. The last Episode, Opening Night, took place over one night in story time, but took months and months of real time to release.

Much of this is simply a problem with my chosen medium and method of publishing, but that means I don’t have time to mess around with stuff that doesn’t serve the story.

This is the key to effective pacing. Know what your scene is… why it needs to be there… and what it must do in terms of delivering specific exposition that thrusts the story forward.

All scenes are obliged to deliver characterization, so showing us something about your character is probably not the primary expository mission. The job of every scene is to take us deeper into the story… and to do with appropriate characterization.

Not to tread water, not to analyze, not to flashback or wax philosophic. This means you shouldn’t ever have a scene that exists solely to tell us something about a character, you need to show us something about her or him.

Which means, something needs to happen.

This is at the forefront of my mind with each scene that I’m writing.

August 5, 2010 | No Comments

Nothing. Just crickets.


crickets.jpg
John August answers a reader question about how to cope with getting nothing from an audience but crickets.

I’ve been there. I’ve killed myself writing things that were met with indifference. It sucks.

Over the years, my skin has gotten thick enough to handle most criticism, but there’s no way to prepare yourself for crickets. Creating something is like a pitching a ball. You expect someone to catch it. So when they stand there with their arms crossed, letting it roll on the grass, your frustration is justified.

But where do you focus it?

Do you blame yourself? If I’d just worked a little harder, they would have loved it.

Do you blame your friends? If they’d just been more enthusiastic, and forwarded it to their friends, it could have gone viral.

Do you blame the audience? They’re sheep who won’t embrace anything unless someone else tells them it’s cool.

If you’re like me, you probably cycle through all these blame targets repeatedly.

And there are a few good tips in the comments.

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The dark tyranny of crickets

August 2, 2010 | No Comments

Eight pretty obvious questions for comics creators

Some specific to print comics, and some of them apply to all mediums.

But the point is that putting aside a little time to think about your audience and your medium of choice is a good idea.

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Eight Questions for Comics Creators

July 13, 2010 | No Comments

What is a MacGuffin? Hitchcock answers.

McGuffin by Hitchcock from isaac niemand on Vimeo.

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McGuffin by Hitchcock via John August

July 12, 2010 | No Comments

Interview with Peter Cullen, voice of Optimus Prime

Very interesting interview about developing the voice for the character.

Terrific voice actor. One of my favorites.

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Audio Q&A: Peter Cullen, the Voice of Optimus Prime, Talks Transformers, Mario and More

July 8, 2010 | No Comments